50M+
Installs
WebVentures B.V.
Developer
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Action
Category
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Everyone
Content Rating
-
adam@unept.com
Developer Email
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https://poki.com/en/c/privacy-statement
Privacy Policy
Screenshots
editor reviews
Alright, let's talk about Level Devil - NOT A Troll Game. If you've spent any time on Android browsing the Google Play Store, you've probably stumbled across this one. It's a precision platformer, pure and simple, but with a twist that makes it stand out from the crowd. The game is primarily a mobile experience, available for download on both Google Play and the App Store, and it's free to install. You won't find it on Steam or consoles like the Xbox or Switch—this is a pure mobile game designed for quick, on-the-go sessions. It first launched a couple of years ago and has since racked up over 10 million installs, which is pretty impressive for an indie title. The best part? It's completely free to download and play, though there are optional in-game purchases. You can buy an ad-removal pack for around $2.99, and there are a few cosmetic skins that cost a couple of bucks each. But honestly, you can experience the full game without spending a dime, as long as you can tolerate a few short interstitial ads between deaths.
So, how do you actually play this thing? It's deceptively simple: you control a little blocky character, and you need to navigate through a series of increasingly chaotic levels to reach the exit door. You run, you jump, you avoid spikes, and you try not to get crushed by moving platforms. But here's where it gets spicy: the game actively tries to troll you. The title says "NOT a troll game," but that's a lie. It's a troll game through and through. The floor will collapse under you, fake walls will appear, and spikes will materialize out of nowhere. The best part for me is the sheer audacity of it. Every time I thought I had a level figured out, the game would pull a new trick, like making the jump button change its behavior or spawning a sawblade right on my head. It's frustrating in the best way possible. My favorite moments are when I finally memorize the layout of a tricky section and nail the perfect run—it feels like I've outsmarted the developer.
Compared to other hardcore platformers on mobile, like Geometry Dash or Super Mario Run, Level Devil is a different beast. Geometry Dash is all about rhythm and muscle memory, while Super Mario Run is a more polished, automated runner. Level Devil, on the other hand, is pure chaos. It reminds me a lot of "The World's Hardest Game" mixed with the unpredictability of "I Wanna Be the Guy." The core appeal here is that it doesn't take itself seriously. It's a game that laughs at you when you die, and you can either get angry or laugh along with it. I recommend it over other similar games because it respects your time in a weird way. Levels are short, the respawn is instant, and the checkpoints are generous. You can die 50 times in five minutes and still feel like you're making progress. Plus, the developer is clearly in on the joke, which makes the whole experience feel more like a conversation than a competition. If you're looking for a platformer that will make you smile through the pain, this is the one.
features
- Dynamic Difficulty 🎮: Unlike static games like "Super Meat Boy," Level Devil's obstacles change every time you play. The game remembers your death patterns and updates trap placements accordingly, keeping you on your toes even after multiple attempts.
- Instant Respawn System ⏱️: When you die, you're back in action in under a second. This is miles better than "Geometry Dash," where a death can mean waiting for the music loop to restart. Here, you can brute-force your way through a level in under a minute.
- Troll Logic Engine 🤡: The game's AI actively learns your behavior. If you keep jumping at the same spot, a platform will disappear there. It's like playing against a mean-spirited friend rather than a dumb algorithm, which makes the challenge feel personal and rewarding to overcome.
pros
- Perfect for Short Sessions ⏳: Each level takes less than 30 seconds to attempt, so you can download this on Android for a quick bus ride and still feel like you've played. Unlike many mobile games that require 20-minute commitments, this respects your schedule.
- No Pay-to-Win Mechanics 💰: I've seen too many mobile platformers where you can buy power-ups or extra lives. Here, you cannot skip levels with money. The only in-app purchase is removing ads, which is a fair trade for a free game. You earn your wins by pure skill.
- Community Shared Experiences 🧠: The troll moments are so universally frustrating that the subreddit and Google Play reviews are full of hilarious stories. When you finally beat a level, you feel connected to every other player who struggled through the same cheap death. Other games just can't replicate this shared pain.
cons
- Repetitive Soundtrack 🎵: After your 200th death in the same level, the limited music tracks start to grate on your nerves. Games like "Geometry Dash" have banger soundtracks that make you want to keep playing. Level Devil's audio is functional but forgettable, and you'll likely mute it after a while.
- Lack of Visual Variety 👁️: The art style is intentionally minimalist, but it gets old fast. Unlike "Super Mario Run" which has vibrant worlds and themes, Level Devil keeps the same blocky aesthetic throughout. After an hour, all the levels start to look the same, which can make it hard to differentiate tricky jumps from cheap deaths.
- Unpredictable Checkpoints 🚩: Some levels have incredibly generous checkpoints, while others have none at all. There's no consistency, so you can waste 10 minutes on a single level only to realize you have to restart from the very beginning after a single mistake. Other platformers at least maintain a consistent checkpoint rhythm.
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